You might think someone was pretentious and sophisticated as an RPS editor might not find all this nether-humour particularly funny but actually it is pretty funny. There's a pervasive theme of poo and underwear, and when DeathSpank dies he is respawns from a "scented latrine", which also acts as a save point. He haughtily marches about, making quips and performing quests for "non-descript citizens" and other NPCs, all the while gathering weapons, potions and armour. It's the main character, the macho, condescending DeathSpank, who makes all this work. It also bolts on some conversation trees and adventure-game puzzles. It's beautifully presented in a cartoonish world that curves neatly over an exaggerated horizon, making everything look rather cute. Actually the hitting and collecting is pretty much as you'd expect from any game that also contained magic axes and inventory systems, and consequently not all that funny, but it's swathed in toilet humour, comedy characters, and lovely, silly enemies, from cardboard skeletons, to dragons, to swarms of vicious chickens. Many games are about that, of course, but this one is about doing that in a funny way. But what does that mean for our game collections or our wallets? I descended into the binary bowel of my digitally downloaded Steam version of the game to find out.ĭeathSpank is all about hitting stuff and collecting the loot. A comedy loot-collect goblin basher from Mr Ron Gilbert seemed like a logical member of the PC club, and it has now put its name on the dotted line. But then last month - lo! - it was finally confirmed for PC. What was going on? It looked like we were never going to get DeathSpank. Finally, we stood around in Castle Shotgun, shrugging and looking puzzled. Did anyone know? We asked the developers. Was it coming out on PC, or not? We didn't know. We spent quite some time expecting DeathSpank to come to PC, posting trailers, talking about it, and so on.
0 Comments
Leave a Reply. |